Features
Everything in a Slowmarch night
A history game that runs in real time, with characters who need you, remember you and write to you. Here is everything it does, with a page for each feature.
How you play
Time that keeps movingEach episode has its own tempo. Toulon takes five days; later episodes will take weeks.Read more →
Characters who send wordA notification from Junot or Dugommier when they need your orders, even when the app is closed.Read more →
Choose, then see the truthEvery order is labelled afterwards: historical, plausible, daring or free.Read more →
One night, three pairs of eyesLive the siege of Toulon as Buonaparte, as Sergeant Junot or as Thérèse, a washerwoman inside the besieged town.Read more →
Rumours and scoutsReports arrive late or are simply wrong. Send a scout to see for yourself.Read more →
Your story
Characters who rememberWhat you did in one episode follows you into the next. Junot remembers the joke, Barras remembers your letter.Read more →
Letters in your own wordsWrite to Joseph or Barras yourself: choose the tone and the subject, and see how they answer later.Read more →
Your own route on the mapEach finished episode puts a point on the campaign map. Where you leave history, your route turns red.Read more →
Medals and challengesA medal for every episode, and six challenges each: stay faithful, break every rule, keep a friend’s trust.Read more →
Together
Play togetherStart the same night with friends or a class, and compare your choices afterwards. Teachers only see totals.Read more →
Your chronicleA page with your choices next to what really happened, to keep or to share with a private link.Read more →
Comfort
Sound and reading aloudRain at night, distant cannon, gulls at dawn, and every message read aloud if you like.Read more →
English, Dutch or FrenchPick your language at the start and switch whenever you like.Read more →
On your home screenNo app store and no password. Add it to your home screen: it opens like an app, with a menu that takes you anywhere.Read more →